Monks of the Way of the Torn Thread specialize in using their ki to physically brutalize and maim their opponents as quickly as possible. Rather than eschewing their darker emotions, these martial warriors choose to focus their aggression and anger into deadly tools of war.
The art was originally developed within rebel camps in the foothills of a tyrannical military country. The dissidents and freedom fighters that lived in the monastery and surrounding area needed to be able to defend themselves and their home against a force with greater numbers and armament, and the Way of the Torn Thread provided them with just that. Since its bloody origin, monks of the Way of the Torn Thread have spread across the continent, cropping up wherever the oppressed have their backs against the wall to offer them a way out.
When you choose this tradition at 3rd level, whenever you use Flurry of Blows and successfully hit with both unarmed strikes, you may deal extra damage to the target equal to your Martial Arts die.
At 3rd level, you’ve learned to let no blow go unanswered. When you are successfully hit by a melee attack, you can spend 1 ki point as a reaction to make one return attack against the hostile creature.
Starting at 6th level, immediately after you take the Attack action on your turn, you can spend 2 ki points to deliver a destructive strike as a bonus action. The target must succeed on a Constitution saving throw or take 3d6 damage and have their speed halved for a number of rounds equal to your Wisdom modifier.
Beginning at 11th level, you can enter a battle trance that hardens your body and your strikes. As a bonus action, you can enter a trance that makes you resistant to bludgeoning, piercing, and slashing damage for a number of rounds equal to your Wisdom modifier. Additionally, while in this trance, successful hits with your Flurry of Blows are treated as critical hits.
Once you use this feature, you can’t use it again until you finish a long rest.
At 17th level, you’ve become a master of using your body to deal damage to others. If you roll a 1 or a 2 on a Martial Arts die on your turn, you can reroll it. You can use this feature only once on each of your turns.
Featured Image: Way of the Torn Thread Monk by Anderson Maia
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