Creaturecopia: Boggan

“Be kind and mind your manners,

Be virtuous and true.

‘Cause Elder Boggan’s watching

to see what you will do.”

– Children’s Rhyme

Boggans are small fey that resemble elderly men and women with oversized noses, pointed ears, and bodies covered in long shaggy fur. Although they can be found in any enchanted forest around the continent, Boggans always prefer to build their small cottages and homes near remote settlements and frontier villages, where they can closely monitor the people under their protection.

Judgemental Elder

Boggans are incredibly judgemental fey who believe it’s their duty to reward those who are helpful, polite, and kind and punish the lazy, rude, and aggressive. Their blessings and curses are not to be taken lightly and the known presence of Boggans is enough to shape the behavior of an entire town. Boggans always open their doors to travelers and take the acceptance of their hospitality as consent to their judgment.

The blessings and curses that the Boggan bestow always come in the form of whatever domestic work they happen to specialize in. Boggans are proficient in all domestic work, but separate families excel in certain types – like baking, gardening, or sewing – and they use these skills to create special “gifts” that carry their magics upon them.

Boggans always deal with the humans around them through a carefully constructed group illusion – usually that of a very old man or woman. Despite how well the visage of a cranky elder may fit them, there are a few telltale signs that the aged individual is, in fact, a group of Boggans in disguise. The most obvious of these signs are accomplishing great deals of work in short periods of time, arguing with themselves under their breath, or chewing raw horseradish root.

Never Alone

Boggans are always born as triplets and the resulting three sisters or brothers spend the entirety of their lives together. Although the siblings don’t depend on each other to live, their existences are so intertwined that the loss of one is absolutely devastating to the other two. A Boggan that has lost both of his brothers becomes a dark and twisted creature known as a Boggart.

Boggarts live to cause terror and turmoil to the people that they once considered under their protection, and use their powers cruelly to curse and trick the innocent. Once a Boggart has chosen a village to focus its malice on, it won’t stop until it is destroyed.



A Boggart has a challenge rating of 3 (700 XP). Its statistics are the same as the Boggan’s except as follows:

  • alignment. chaotic evil
  • Speed. 60 ft
  • Innate Spellcasting.

At will: druidcraft

3/day each: absorb elements, create or destroy water

1/day each: dust devil, hold person, shillelagh

Multiattack. The Boggart makes three club attacks.



Small fey, neutral good

Armor Class 12 (natural armor)

Hit Points 75 (16d6+16)

Speed 40 ft.

10 (+0) 14 (+2) 12 (+1) 14 (+2) 18 (+4) 15 (+2)

Skills Perception +6

Senses darkvision 60 ft., passive Perception 16

Languages Common, Sylvan

Challenge 1 (200 XP)

Boggan Trio. Boggans are born in sets of three and they spend their lives together, marrying and procreating with other sets of Boggan triplets. A Boggan who loses both siblings becomes a Boggart (see design note).

Constructed Identity (Trio Only). The Boggans project a magical illusion that takes the form of either an elderly man or woman of medium size. While this illusion is active, the Boggans remain invisible. The illusion ends only if the Boggans choose to end it or if one of the trio is injured.

The Illusion holds up to all physical inspection, including smell. A creature may take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the elderly individual is not as he or she seems.

Innate Spellcasting. The Boggan’s innate spellcasting ability is Wisdom (spell save DC 14). The Boggan can innately cast the following spells, requiring no material components:

At will: druidcraft

3/day each: faerie fire, healing word

1/day each: enhance ability, lesser restoration, shillelagh

Magic Resistance. The Boggan has advantage on saving throws against spells and other magical effects.



Club. Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.

Gift of Judgement (Trio Only). The Boggans give gifts imbued with the results of their judgments. These gifts can be in the form of baked goods, ales, small crafts and trinkets, or anything that the Boggans specialize in. Once a creature willingly accepts their gift, they immediately fall under its effects.  

The effects of the Boggans’ gift can manifest in the following ways, depending on whether they deem the creature good or bad.

  1. The creature gains advantage or disadvantage on their next 3 initiative rolls.
  2. The creature gains 1d12 temporary hit points or the next time they take damage it is increased by 1d12.
  3. The creature’s next ability check is a critical success or failure.
  4. The creature’s speed increases or decreases by 15 ft for the next 24 hours.
  5. The creature gains advantage or disadvantage on their next 3 attack rolls.
  6. The creature is immune to the effects of any conditions for the next 24 hours or the creature immediately gains 2 levels of exhaustion.

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