Monsters Mythica is a recurring feature where we take a look at an urban legend, myth, or cryptid and convert it to a useable creature for your 5th edition campaigns.
“They came from the road already pleading to be let in. Before I could ask why two children were traveling alone at night, their begging turned to screams, then to howling and pounding on the gates. I felt the ramparts shaking under my feet as I turned to sound the alarm. When I looked back they were gone as suddenly as they’d appeared.”
– From the report of Falen Cooper, wall guard
Black-Eyed Children are widely regarded as a myth. A tale told by road-weary travelers to entertain tavern goers and encourage the flow of free ale. But these child-like fiends are all too real and spend their lives roaming roads and paths in search of well-meaning people to fall prey to their insidious guise.
Kind Spirits, Delicious Hearts
Black-Eyed Children are the embodiment of treachery and vile trickery, assuming the form of innocent children in need of rescue in order to consume the spiritual energies and eventually, the flesh of those good enough to offer them help. Once the children have successfully ensnared their victim, they will slowly drain them of their essence until they’re too weak to fight off their needle-like teeth and claws.
There have been stories of entire caravans slowly succumbing to and being ravaged by groups of Black-Eyed Children, and these bloody tales have been so effective in certain parts of the continent that it’s seen as bad luck to help lone children on the road. While those stories have been sufficient in deterring those with more hardened hearts, it’s done nothing to stop the soft hearts the children are hunting for.
Although they can be found alone, Black-Eyed Children are normally summoned in pairs and prefer to travel in small groups of four or five. Given their incredibly chaotic and bloodthirsty natures, Black-Eyed Children are one of the least reliable demons to summon and will use any tricks or avenues available to them to break free from their masters and run rampant on the Prime Material.
While on the Lower Planes, Black-Eyed Children spend their time plotting and searching for ways to get to the Prime Material. Since they’re rarely summoned outright, they generally accomplish this through assisting greater demons and devils in their schemes, finding gates or portals, and taking advantage of the mistakes of naive or inexperienced cultists.
Small fiend (demon), chaotic evil
Armor Class 13 (natural armor)
Hit Points 50 (11d6 + 12)
Speed 30 ft.
|8 (-1)||13 (+1)||12 (+1)||15 (+2)||10 (+0)||17 (+3)|
Skills Deception +5, Persuasion +5
Damage Resistances fire, bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 10
Languages Infernal, Common
Challenge 1 (200 XP)
Devil’s Sight. Magical darkness doesn’t impede the Black-Eyed Child’s darkvision.
Infernal Guise. Any creature that attempts to target the Black-Eyed Child with an attack must succeed on a DC 11 Intelligence saving throw. On a failure, the Black-Eyed Child cannot be targeted.
Multiattack. The Black-Eyed Child makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Poison Heart (1/Day). Creatures within 10 feet of the Black-Eyed Child must succeed on a DC 11 Constitution saving throw or suffer a level of exhaustion.
Featured Image: Black-Eyed Child by Anderson Maia
You can download this free PDF on DriveThruRpg.
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