“I’m not sure whether I would call their existence a miracle or a cruelty, a trick of the gods or the randomness of the cosmos. Perhaps they’re all of those things? Perhaps they are simply what they make of themselves.”
– Gemrom Jalff, First Keeper of the Thirteenth library
Your power comes from the blood of a Fallen Angel that entered into your lineage long ago. You do not know the reason for their fall, but you can feel the pull of their influence on everything that you do. Giving in to this dark call means tapping into more power, but it can also have dark consequences.
Fallen Angel sorcerers always find themselves in turmoil, whether due to resisting urges contrary to their true natures or resisting points of authority around them, which makes it hard for them to stay in one place for too long. Their natural charm and ability to influence people makes it easy for them to maintain surface relationships, but it’s also very tempting for them to abuse this influence they have over others. Fallen Angel sorcerers often find themselves at the same crossroads as their celestial ancestor, deciding whether to become forces for good or agents of evil.
At 1st level, you gain proficiency in Persuasion. Additionally, you learn the siren’s seeming cantrip, which doesn’t count against the number of cantrips you know. When you cast this cantrip and spend 1 sorcery point the duration of the spell increases by two rounds and the targeted creature may make another Wisdom saving throw at the end of each of its turns.
Starting at 1st level, you have resistance to fire and necrotic damage from sources with evil in their alignment.
When you reach 3rd level in this class, you can spend 1 sorcery point as a reaction to make yourself immune to fire and necrotic damage from sources with evil in their alignment until the end of your next turn. While this feature is in effect, you gain weakness to fire and necrotic damage from sources with good in their alignments.
Message From the Gods
Starting at 6th level, you pull from ancestral memories to deliver words too powerful for mortal ears to bear.
As an action, you can spend 2 sorcery points to deal radiant damage equal to your sorcerer level + your Charisma modifier to all creatures within 10 feet of you. Creatures must be able to hear you in order to be damaged in this way.
If you use this feature while under the extended effects of your Unholy Resistance feature, creatures damaged must also succeed on a Wisdom save or become frightened.
Wings of the Fallen
At 14th level, you sprout a pair of black feathered wings from your back, gaining a flying speed equal to your current speed + 10 feet. These wings are permanent and can only be disguised through magic.
Additionally, your wings provide you with natural armor. Your unarmored defense becomes 10 + your Dexterity modifier + half of your Charisma modifier.
Embrace the Call
Starting at 18th level, you’ve fully realized the potential of your corrupted angelic bloodline.
- Your unarmored defense from your Wings of the Fallen feature becomes 10 + your Dexterity modifier + your Charisma modifier
- The damage of your Message from the Gods feature increases to your level + double your Charisma modifier
- The effects of extending your Unholy Resistance feature include immunities to being charmed and frightened
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Featured Image: Fallen Angel Sorcerer by Anderson Maia
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