Creaturecopia: Crown Phoenix

“The fire of the Crown Phoenix is a truly wondrous thing. In it is the ability to completely immolate, and to bring back the very thing it destroyed.”

-Cemythrian Odane, Last Wizard of the Lost Isle

Crown Phoenixes are extraordinary creatures originally from the Elemental Plane of Fire. Although rare, they can occasionally be found on the Prime Material, immersed in silvery-blue flames and gliding on thermals above steaming calderas.

Regal and Solitary

Unlike its more chaotic elemental cousin, the crown phoenix lives a life not too unlike the other great birds of the Prime Material. It makes its nest in places of intense heat, like volcanoes or above fiery geysers, and although it enjoys bathing in the available flames, it spends most of its time soaring high above its territory hunting for game and enjoying the open air. 

  Crown phoenixes are solitary creatures who mate for life but only live with their chosen mates sporadically. Once every twenty-five years, the pair will find an active volcano to roost in and begin nesting. Although they may spend many mating seasons together, crown phoenixes will only ever have two young over their three hundred year lifespans. These hatchlings take two years to grow to adulthood and during this time the coupled crown phoenixes will remain together, guarding their offspring and territory. This is an incredibly dangerous time for other creatures in their territory, as the crown phoenixes become increasingly agitated and particularly wary of anything they feel may threaten their young, going so far as to attack settlements or caravans they would have normally ignored. 

Summoning Resistance

Crown Phoenixes are elementals native to the Plane of Fire. However, for reasons unknown to scholars, they are incredibly difficult to summon or conjure from their home plane. Casters attempting to do so typically fail, unless they are uncommonly powerful or assisted by an arcane artifact.

Singular Flames

Another feature that distinguishes the crown phoenix from other members of its family, is the type of fire that it surrounds itself with. Unlike other phoenixes, the crown phoenix cannot continuously cloak itself in flame, instead, it must focus on igniting and only does so as necessary. When it does combust, the resulting flames linger and dance on the ground for minutes before dissipating, and although they’re still dangerous, they cause far less raw destruction than other phoenixes are known for. 

  It’s the restorative properties contained in the flames of the crown phoenix that makes it truly remarkable. Any living creature that has been destroyed by its fire can also be completely resurrected by it, as long as its ashes are exposed to the flames for twenty-four hours. These recuperative powers combined with its ability to be captured and contained with the right resources make the fire of the crown phoenix highly sought after as a powerful alchemical ingredient. 

Crown Phoenix

Huge elemental, unaligned


Armor Class 15

Hit Points 133 (14d12 + 42)

Speed 20 ft., fly 90 ft.


STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 16 (+3) 2 (-4) 10(+0) 10 (+0)

Damage Vulnerabilities cold

Damage Resistances bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities fire, poison

Senses darkvision 60 ft., passive Perception 10

Languages

Challenge 5 (1,800 XP)


Fiery Demise. When the crown phoenix dies, its body disintegrates into fiery coals and smoldering ash that cover a 15 by 15 ft. area for 2d12 hours. Any creature that ends its turn within 10 feet of the crown phoenix’s remains takes 9 (2d8) fire damage. 

Flyby. The crown phoenix doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Heated Body. A creature that touches the crown phoenix or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.

Summoning Resistance. When attempting to call the crown phoenix as an elemental servant through the use of an item or spell, its effective CR is two levels higher.

Actions


Multiattack. The crown phoenix makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.

Talons. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Crown Fire (3/Day). The crown phoenix erupts into silvery-blue flames that last for 3 rounds. While on fire, any melee attack that the crown phoenix makes deals an extra 3 (1d6) fire damage on a hit. Any flammable object that makes contact with the crown phoenix while it’s on fire ignites if it isn’t being worn or carried.


Featured Image: Crown Phoenix by Alex Pushkarev

You can download this free PDF on DriveThruRpg.


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