Rivals and Allies: Solomon Reiss

As much as I enjoy writing, there’s nothing I loathe more than writing about myself. I’m a lover of knowledge and of the wonders that the world has to offer, and I’m a loyal servant to the Lady Moontide. Luckily, those things all overlap very conveniently.”

– Solomon Reiss, The Givers of Gifts: A Warlock’s Codex

Consummate Journeyman

Solomon Reiss started his adventuring career as the student of the warlock Zakuriss Opaleye. Named for the artifactual eye gifted to him by his patron, Opaleye was a fair but hardened sea captain that took Solomon under his tutelage and taught him all that he knew about traversing the sea, wielding a sword, and manipulating the eldritch gifts supplied by their patron, The Lady Moontide. After serving him for two decades, Solomon struck out on his own to find his fortune and better his position among his patron’s chosen.

  Several more decades of adventure have since passed, and Solomon has become a powerful warlock, and the rumored favorite of The Lady Moontide. He’s a legendary voyager and fortune-hunter and has more than earned his reputation as a man not to be crossed. Despite his renown, Solomon can still be found journeying across the continent and its surrounding seas, searching for treasures and knowledge unknown, and to complete his life’s work, writing The Givers of Gifts: A Warlock’s Codex.

Labor of Love

Solomon views the completion of his book as not only a love letter to his patron but to all warlocks in general. Within its pages, Solomon is attempting to capture the various idiosyncrasies and goals of the strange and powerful beings that grant warlocks like himself small fractions of their esoteric energies for often inscrutable reasons. Despite the seemingly altruistic nature of this pursuit, gathering information on often secretive and cultish immortal beings can draw unwanted attention from all levels of power and mortality.

  During his travels and pursuits, Solomon has made many enemies, but given his talent with both magic and the sword, those that stand against him are typically dispatched with ease. His singular nemesis is “The Ravengull” Foullandine Markquin, the leader of the Ravengull Pirates and worshipper of a dark, primordial sea being. Over the years their paths have crossed many times, either due to their own interests or those of their masters’, and each time has left lasting marks on the pair. 

Roleplaying Solomon Reiss

The following qualities and quirks can be used to portray Solomon Reiss’s personality while interacting with your PCs:

  • He is a very charming and confident man, but his knowledge and power can sometimes make him overconfident. 

  • He’s always wearing an easy smile, whether in light conversation or while delivering a devastating insult. 

  • He has a wry wit that he uses more often than he should.

  • He speaks of his patron with love and respect, but with a familiarity that some find odd.

  • He does not like to kill, but will not hesitate to do so if pushed.

Goals

Solomon Reiss is a complicated man who serves an even more complicated patron, so his goals are as earnest as they are plentiful. He wants to complete his codex and spread his knowledge to other worthy warlocks, but he is also looking for several artifacts that could be used to increase his own personal power. He wants to rid the seas of his nemesis The Ravengull and put an end to his reign of nautical terror, and he is always looking for allies in that fight. His loftiest and most secret goal is to build an interconnected network of warlocks from all backgrounds across the continent, who could come together and share information and power. Although, given the temperments and reputations of most warlocks and their patrons, Solomon harbors no illusions about how nearly impossible it would be to achieve that particular goal.

Plot Hooks

  • While at an inn on the border, Solomon Reiss approaches the party with a proposition. He’s made enemies of several of the lords across the border, but one of them is in possession of an artifact that he needs. If the party found a way to retrieve it for him, Solomon promises to make it worth their while. 
  • While entering a harbor, the party spots Solomon Reiss on the docks, surrounded by a small group of people. The nephew of his dearest friend has been captured by the dread pirate Ravengull, and he’s looking for a crew brave enough to help with his rescue.
  • While enjoying an evening at a lively tavern called the Ferret’s Hole, the party is invited to gamble by Solomon Reiss. If they win, he promises them a map to a long-forgotten treasure. If he wins, then they must recover information that’s been stolen from his codex. 
  • While traveling, the party meets Solomon Reiss. After some pleasant conversation, Solomon tells them that there’s a book within the library of the fallen city of Dead Saints that he desperately needs, but he’s been forbidden by his patron to enter it. If they would retrieve it for him, he promises them a favor in return. 
  • While at sea, the party is awakened in the middle of the night by a bright silver light. After stumbling onto the deck, they see a beautiful woman wearing ornate leather armor with a silver saber at her side. The Lady Moontide needs you to find her lost servant, Solomon Reiss.

Solomon Reiss

Medium humanoid (human), neutral good


Armor Class 13 (16 with mage armor)

Hit Points 87 (14d8 + 24)

Speed 30 ft.


STR DEX CON INT WIS CHA
13 (+1) 17 (+3) 14 (+2) 14 (+2) 11(+0) 18 (+4)

Saving Throws Wis +3, Cha +7

Skills Arcana +8, History +5, Persuasion +8, Religion +5

Senses passive Perception 10

Languages Common, Aquan, Celestial, 

Challenge 6 (2,300 XP)


Innate Spellcasting. Solomon Reiss’s innate spellcasting ability is Charisma. He can innately cast the following spells (spell save DC 15), requiring no material components:

At will: detect magic, fog cloud, lesser restoration, mage armor (self only), water walk

1/day each: true seeing, wall of ice

Spellcasting. Solomon Reiss is a 14th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He regains his expended spell slots when he finishes a short or long rest. Solomon Reiss knows the following warlock spells:

Cantrips (at will): chill touch, eldritch blast, mage hand, minor illusion, poison spray, prestidigitation, true strike

1st-5th level (3 5th-level slots): black tentacles, commune, cone of cold, control water, dispel magic, hallow, misty step, protection from evil and good, resilient sphere, shatter, spider climb

Actions


The Chosen’s Saber (silvered). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 5 (2d4) radiant damage.

Moonlight Shroud (Recharges after a Long Rest). Solomon surrounds himself in dazzling moonlight. For the next 4 rounds, any creature that attempts to target him with an attack must succeed on a DC 15 Constitution saving throw or be blinded and automatically miss with their attack.

Featured Image: Solomon Reiss by Anderson Maia

 

You can download this free PDF on DriveThruRpg.


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