Eldritch Spellcraft: New Warlock-Specific Spells

We are warlocks! Some say we are not as powerful as our other casting brethren. Then I ask you, my students, why are we the most feared?”

– Xedriff QuiDaun, High Orator of The House of Eurenda 

The following are new warlock-specific spells that you can use to invoke new fears and disgusts in the hearts and minds of your enemies. As with all new play options, please consult your Game Master to verify that these spells mesh well with the vision and direction of their game. 

Skin Rot

Illusion cantrip

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a one-inch strip of skin)

Duration: Instantaneous

You create an illusion that causes a subject to believe that their skin has begun to rapidly rot and deteriorate, sloughing from their muscle and bone and dropping to the ground. The target creature must succeed on a Wisdom saving throw or it has disadvantage on initiative and attack rolls until the start of your next turn. 

Eyes of Xedriff

1st-level conjuration (ritual)

Casting Time: 1 action

Range: 90 feet

Components: V, M (four small animal bones)

Duration: Concentration, up to 10 minutes

You throw a handful of small bones to the ground at your feet and red-eyed, spectral creatures spring from their place, taking the form of 4 small animals. These creatures are mindless and incorporeal and have darkvision of 60 feet and can move independently of one another. The creatures can pass through nonmagical barriers and walls but will disappear immediately if they end their movement inside of one, or if they take damage in any other way. 

During the duration of the spell, you may use a bonus action to see and hear through the creatures and move them 60 feet in any direction.

Volant Darkness

2nd-level conjuration

Casting Time: 1 action

Range: 90 feet

Components: V, S

Duration: Instantaneous

You mutter an eldritch incantation as you reach into the air and pull 3 wavering spears from the Plane of Shadows, sending them streaking toward targets in range. You may direct them all at one target or several. For each spear, make a ranged spell attack. On a hit, the target takes 1d8 necrotic damage.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional spear for each slot level above 2nd.

Patron’s Visage

3rd-level evocation

Casting Time: 1 action

Range: self

Components: V, S

Duration: Concentration, up to 1 minute

You open yourself to your patron, allowing their presence to fully possess and empower you. You immediately regain hit points equal to 2d8 plus your Charisma modifier. Additionally, until the spell ends you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d8 for each slot level above 3rd.

Curse of Flesh

4th-level transmutation

Casting Time: 1 action

Range: 120 feet

Components: V, S

Duration: Concentration, up to 1 minute

This spell transforms a creature that you can see within range into a burbling mound of boneless flesh. The target creature must make a Wisdom saving throw. On a failed save, the creature is restrained and takes 4d10 psychic damage, as its form is twisted beyond its own recognition. The target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise benefit from any of its equipment. At the start of each of the target’s turns, the target must succeed on a Wisdom saving throw or it takes an additional 1d10 acid damage. On a successful save, the spell ends. 

If the target creature is a shapechanger, this spell has no effect. 

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

 

You can download this free PDF on DriveThruRpg.


Let us know what you think of these spells in the comments below!

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