Throughout the course of their adventures, heroes and villains alike find themselves before beings of tremendous power. Not quite gods but certainly far beyond mortals, these creatures come from a variety of backgrounds, from the celestial to the abyssal, from the sylvan to the necrotic.
The experiences that come from crossing paths with these entities vary as much as the beings themselves, and although it’s almost universally agreed that it’s far safer to avoid any such meetings to the fullest extent possible, these risky encounters offer the opportunity to gain truly wondrous gifts.
The following is an example of a new play option called wondrous gifts. These gifts are granted very rarely and typically only after some sort of extraordinary circumstance or event that the player has survived. Each wondrous gift comes with their own mechanical prerequisites and enhancements, as well as drawbacks that the player may face as a result of their new gift.
As the old stories have taught for generations, no matter how benevolent their source may seem there are no gifts given that are wholly without cost.
This supplement includes:
- The mechanics and lore for a new play option to add to your games, wondrous gifts.
- The EmierEllara, or The Blessing of The Fey, and the boons and banes that it provides.