“Oh, they’re gross. There’s no arguing that. But if you can get past the smell, watching them eat garbage, and just the general oozing around, they’re sort of cute.”
– Scarlett Natham, Adventurer
All of the brave and reckless souls who choose to spend their lives as adventurers learn that the world is a vast and mysterious place, filled with unimaginable wonders and unknown terrors in equal measure. Around every corner, strange beasts fly, crawl, and swim, some completely uninterested in the comings and goings of humanoids and others disturbingly invested in their movements. Of all of these extraordinary natural oddities, there are few more peculiar than the wide variety of snails that dwell on the Prime Material.
This supplement includes:
- 3 snailish new beasts to add to your campaigns.
- The creepy and insidious CR 12 Gorb.
- The smelly but adorable CR 1/8 Junker Snail.
- The heroic and empathetic CR 7 Snurtle.
- A new dangerous threat, the gorb trap.
- Harvestable materials.
- New armor, a new shield, and a new magic wand.
Featured Image: Gorb by Alex Pushkarev