Otherworldly Patron: The Pooka

I personally think that the ‘crazy’ thing to do would have been to stay unbearably normal and powerless my entire life. Reaching out to the Pooka may be the sanest thing I’ll have done by the time I die.”

– Efellia Durant, warlock

Your patron is the Pooka, a capricious and powerful fey being from the EarthenRhyne. Whether through your own pursuit of power, or the trickery of the Pooka itself, you are bound by an eternal pact to this whimsical earthen being. 

  No matter how a warlock may find themselves connected to the Pooka, that conduit to their powers of chaos and deviltry always impacts these warlocks’ own behavior in some way, constantly nudging them in the direction of mischief and trickery and twisting their attentions toward pursuits of amusement, humor, and entertainment. Strong-willed souls have more luck controlling these persistent urges, but no matter how resolute they may have been before, their ties to the Pooka will forever skew their minds and tempt them toward flights of fancy and chaos. 

Pooka Quirks

d6 Quirks
1 You feel incensed when someone is impolite.
2 You’re prone to flights of fancy.
3 You cannot go a day without pulling a prank.
4 You’ll always lie if it’s convenient. 
5 You always taste honey on the tip of your tongue.
6 You’re slightly afraid of children.

Expanded Spell List

The Pooka lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Pooka Expanded Spells
Spell Level Spells
1st  disguise self, hideous laughter
2nd alter self, rope trick
3rd nondetection, slow
4th confusion, greater invisibility
5th geas, mislead

Pooka’s Chance

1st-level Pooka feature

You gain a portion of your patron’s chaotic energy which you can distribute as you dare. You gain a pool of chance points equal to your Charisma modifier (minimum 1). As a bonus action, you may spend a chance point to mark yourself or a creature that you can see within 60 feet of you. Over the next 10 minutes, when the marked creature takes damage you may use your reaction to roll a d6. On a result of a 1, the damage is doubled, on a 2, the damage remains the same, on a 3 or 4, the damage is halved, on a 5, the damage is reduced to 0, and on a 6, the damage is redirected to its source. Damage is doubled or reduced after resistance or vulnerability is applied.

  You regain expended chance points when you finish a long rest. 

Teasing Tongue

1st-level Pooka feature

You’re able to approximate the Pooka’s biting wit. You learn the vicious mockery cantrip. It counts as a warlock cantrip for you, but it doesn’t count against your number of cantrips known.

Shifting Shapes

6th-level Pooka feature

Your pact with the Pooka allows you a greater ability to mask who you truly are. When you cast disguise self, creatures attempting to see through your illusion have disadvantage on Intelligence (Investigation) checks made to discern your disguise. When you cast alter self, you may choose two of the available options listed and gain the benefits of both at the same time. 

Controlled Chaos

10th-level Pooka feature

As your connection to the Pooka strengthens, your control of its chaotic blessing grows. When you use your reaction to activate a creature marked by Pooka’s Chance, you may target all qualifying marked creatures. You must roll individually for each marked creature.

  Additionally, when you roll for Pooka’s Chance, you may expend a chance point to reroll the die. You must accept the new result. 

The Ride

14th-level Pooka feature

You expand your own touch of chaos and lunacy to creatures around you. As an action, you can choose a number of creatures equal to your Charisma modifier (minimum of 1) that you can see within 90 feet of you. The chosen creatures must make a Wisdom saving throw against your warlock spell save DC. On a failure, the target creatures take 5d12 psychic damage and, as long as you maintain concentration, are under the effects of the confusion spell as though you just cast it. On a success, the target creatures take half as much damage and suffer no other effects. Creatures marked by Pooka’s Chance have disadvantage on this saving throw. 

  Once you use this feature, you can’t use it again until you finish a long rest

Want to learn more about the Pooka, unlock new invocations, a new sorcerer archetype, and more? Join us on Ko-fi or Patreon and receive Pacts and Bloodlines: The Pooka when it drops this week!

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