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    Cypher Items: Deep Sea Cyphers

    Deepcaller’s Conch

    Level: 1d6 + 4

    Form: An iridescent conch shell

    Effect: When activated while on or in a large body of water, the user calls a creature from the depths to assist them. The aquatic creature must be of animal-level intelligence and of a level lower than or equal to the level of this cypher. The creature will obey the commands of the user (“attack that ship”, “defend us from that creature”, “tow us west”, etc) to the best of its ability for 10 minutes, at which point it will return to the deep. 

    Galvanic Urchin

    Level: 1d6 + 1

    Form: A tiny blue and yellow urchin

    Effect: When the user crushes this cypher against their chest, their skin produces a powerful electric shock for a number of hours equal to the cypher’s level. Each time the user is touched or touches another creature, they inflict 3 points of electrical damage. 

    Sea Witch Cord

    Level: 1d6 + 2

    Form: A short length of rope tied in three knots and decorated with various beads, fish bones, and shells

    Effect: This cypher may be activated up to 3 times within a twenty-four-hour period by loosing 1 of its knots as an action. When the user looses a knot, they may choose one of the following effects:

    • A target within short range has their combat tasks eased or hindered for the next 1 hour

    • A target within short range loses or recovers 3 points from their Might Pool

    • A target within short range gains or loses the ability to breathe water for 1 hour

    Stirring Pearl

    Level: 1d6 + 3

    Form: A translucent pearl filled with a swirling, lustrous fluid

    Effect: When activated on a waterborne vessel, for the next hour per cypher level the speed of the vessel increases by 10 knots (10 mph/20 kph) regardless of the currents or winds propelling or working against it, and all sailing, navigation, and combat tasks performed by the user while on the vessel are eased by 2 steps. 

    Undine’s Token

    Level: 1d6

    Form: A still-writhing piece of inky black tentacle

    Effect: When eaten, the user’s body floods with a powerful adrenaline for the next 1 minute, granting the user +1 to their Might and Speed Edge and increasing the damage that they inflict with melee attacks by 2 (4 if the cypher is level 6). 

      After the minute has passed, the user must succeed on an Intellect defense roll equal to the level of the cypher or suffer 4 Intellect damage.