Image Image

Live on the Markets - FVTT Conversion Post-Apocalypse Shorts Vol. 3

Happy Friday, Folks!

We have another FVTT conversion drop to brighten the end of your week: Cypher Shorts: Post-Apocalypse Shorts Vol. 3!

If you're a Diviner or higher tier member, use promo code 'DRAGON_FIRE' to get your free copy from the UO store below. 

UO Store | Drivethru

Enjoy and happy gaming!

~ Jess

This Volume of Cypher Shorts Includes:

  • In the Time of Brimstone: In a world destroyed by dragons, the players are part of a meager resistance trying to reclaim the earth from the claws of the draconic threat. But a new utopia promising safety for humanity could derail civilization’s comeback if the PCs don’t intervene. 
  • The Path To Citizenship: In a post-irradiated world, the players have found themselves at the gates of paradise—a city with electricity, running water, and safety from the dangers of the surrounding wastes. The only thing that stands between the characters and their dream life is the city’s formidable citizenship test.
  • Raining Death:  In a newly fallen world where the water’s turned deadly, what remains of civilization is desperate for respite. After years of avoiding contact with the once life-giving resource, hope appears in the form of a lost child standing in the rain. But will the PCs be strong enough to keep her safe and unlock the secret of her immunity?
  • Cypher Shorts Guidelines: The simplified rules to run your Cypher Shorts.

This is a Foundry VTT module. Requires Foundry version 11 or later to use.

Image Image

Live on the Markets - Cypher Shorts: Dark Supers Shorts Vol. 2

Happy Tuesday, Folks!

Given the state of the...everything, we decided to skip the April Fool's shenanigans in favor of loosing something incredibly serious upon you. 

Cypher Shorts: Dark Supers Shorts Vol. 2 is live! 

Like its predecessor, volume two is packed with fantastic scenarios that will run your dark supers characters through the occult/paranormal wringer. 

If you're a member of the Sage or higher tier, use promo code 'VALRAVN_RISING' to grab your free copy from the UO store below. (This code will expire when the next volume of shorts drops.)

Read more about what's inside below and then head over and grab your copy at the links.

UO Store | Drivethru

Enjoy and happy gaming!

~ Jess

This Volume of Cypher Shorts Includes:

  • Black and Red All Over: The characters are pulled together from the fringes of the occult and supernatural underworld to investigate the kidnappings of twelve children. Will they find them before the Valravn completes its darkest ritual?
  • Project Ancient Dreamer: The characters are members of NIL Guard, a genetically enhanced black ops team sent to investigate why a secret government facility at Point Nemo has gone radio silent. Can they overcome the subjects of Project Ancient Dreamer before it rises to end the world as they know it?
  • RagnaROCK: The characters are a crew of supernatural heroes who are the only ones who can stop a trio of villains from bringing their demonic patron into the world. Can they make it through the biggest concert of the millennium to stop their rock and roll ritual from coming to its bloody conclusion?

Image

System Neutral: Power Origins For Dark Supers

Where your superhero character gets their extraordinary powers is one of the most important pieces of background information in the genre, and when playing in the dark supers niche, it's arguably the most important. 

Unlike their traditional caped counterparts, dark supers characters often inhabit a grey area of their world, caught somewhere between good and evil or man and monster, and are forced to struggle against both society's perceptions of who they are and their own internal conflicts. And that fight typically starts with the origin of their powers. 

Did they stumble too close to eldritch entities in their pursuit of knowledge or were they chosen by some unimaginable force seemingly at random? Were they born a creature confined to the shadows or were they made a monster by a nefarious cabal? Are they a fallen angel or a risen demon? Any of those examples paint a very different picture of the sort of character that might develop from those catalysts.  

The below table contains fifty possible origins for your dark supers character that you can use if you need additional inspiration. Roll once and leave it to chance, roll a few times and pick your favorite, or simply choose the one you like. There are no wrong ways to use it when creating your character. 

d100

Dark Supers - Power Origin

01–02

Cursed bloodline (vampire, werewolf, elder thing, etc.)

03–04

Discovery of blasphemous site

05–06

Practiced ritualist

07–08

Manifested thought-form

09–10

Esoteric study

11–12

Summoned demon

13–14

Techno occultist

15–16

Child of celestial

17–18

Covert paranormal government program

19–20

Immortal guardian

21–22

Earthly embodiment of natural force (death, love, fear, etc.)

23–24

Extreme near-death experience

25–26

Ritual sacrifice survivor

27–28

Child of demon

29–30

Escaped demon

31–32

Holdover from an advanced ancient civilization

33–34

Blessed relic

35–36

Powerful patron entity (unknown)

37–38

Alchemical substance

39–40

Revenant created through foul science

41–42

Cosmic punishment

43–44

Chosen by Death

45–46

Otherworldly being (fey, spirit, jinn, etc.)

47–48

Techno occultic corporate asset

49–50

Possessed 

51–52

Rejected by Death

53–54

Fallen celestial

55–56

Forgotten minor deity

57–58

Awakened construct (statue, doll, scarecrow, etc.)

59–60

Indoctrinated into an ancient sect

61–62

Conceived to fulfill a prophecy

63–64

Transfigured by an eldritch knowledge

65–66

Sole survivor of a tragic supernatural event

67–68

Latest in a long line of hunters (demon, witch, monster, etc.)

69–70

Cursed artifact

71–72

Emerged from ley line

73–74

Bound celestial

75–76

Ritual sacrifice result

77–78

Avatar

79–80

Cursed attack (vampire, werewolf, poltergeist, etc.)

81–82

Primordial champion

83–84

Powerful patron entity (known)

85–86

Discovery of sacred site

87–88

Touched by the elder things

89–90

Revived by fate for a purpose

91–92

Latest in a long line of sorcerers

93–94

Mythological species

95–96

Born during an astrological conjunction

97–98

Tainted by occult exposure

99–00

From a dark and uncanny dimension

Copyright © 2025 Underground Oracle Publishing. All rights reserved. No part of this publication may be reproduced or transmitted by any means or in any form without express written permission from the publisher.

This product is an independent production and is not affiliated with Monte Cook Games, LLC. It is published under the Cypher System Open License, found at http://csol.montecookgames.com.

CYPHER SYSTEM and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC

Image Image

Live on the Markets - FVTT Conversion Post-Apocalypse Shorts Vol. 2

Happy Friday, Folks!

We have another FVTT conversion drop to brighten the end of your week: Cypher Shorts: Post-Apocalypse Shorts Vol. 2!

If you're a Diviner or higher tier member, use promo code 'TRASH_WORLD' to get your free copy from the UO store below. 

UO Store | Drivethru

Enjoy and happy gaming!

~ Jess

This Volume of Cypher Shorts Includes:

  • Flaring to Life: In a recently fallen world, the players are struggling to survive in the aftermath of a solar flare that wiped out the world’s technology and information. But somewhere to the north, a tower has blinked to life and is broadcasting a signal that might change the PCs' future—if they can reach it.
  • Kill The Messenger: In a fallen desert world, the players have carved a safe place for themselves from the unforgivable landscape. But a scout from a warlord’s army threatens to reveal the location of their community and bring it all tumbling down. Can the players do what must be done to save the people depending on them?
  • The Refuse Left Behind:  In a waste-filled world, the air is thick with smog, the rain too acidic for life, and the oceans caked in trash. But the rumors of a place with trees and clean air have given the characters something to fight for. If they can find it.
  • Cypher Shorts Guidelines: The simplified rules that you need to run and create characters for your Cypher Shorts. 

Image Image

Cypher Foci: Is Devoted to the Heart Song

Happy Valentine's Week, folks!

Because the holiday has us all feeling a little mushy on this end of things, we're providing a free focus for all of our members this month: is Devoted to the Heart Song!

Some of you may recognize this from our release last year, Heralds of Love and Beauty. That title has a ton of great Cypher System add-ons, so if you like the focus below and want to see everything else included, feel free to snag it from one of our storefront links. 

UO StoreDrivethru

Enjoy, happy gaming, and happy Valentine's Day. 💝

~ Jess

Focus: is Devoted to the Heart Song

The Beautiful One, the Heart Song, the Eternal Lover. No matter what you call your goddess, you have been wholly ensnared by AlayalBreen and devoted your life to her edicts. For you, the world is driven by beauty, love, and music, and you see it as your divine directive to spread and inspire as much of your goddess’s attributes as possible. You fall in love freely and fearlessly, following your heart wherever it may guide you. You grasp the inherent romance of every moment and never turn down an opportunity to show the world the power that comes from an open heart and mind. 

  Warrior types Devoted to the Heart Song are paladins, striving to live as the earthly embodiment of their goddess and defending what she holds dear. Adept types Devoted to the Heart Song are clerics, proselytizers of AlayalBreen’s words, ways, and unending love. Other types that find themselves Devoted to the Heart Song may be one of the goddess’s worshipping bards or rarely chosen muses. 

  Connection: Choose two PCs. You have either been involved in romantic entanglements with them directly or someone close to them at separate times in the past and remained friends after you moved on.

  GM Intrusions: A jilted ex-lover makes things difficult. Your church’s reputation proceeds you. 

Tier 1: AlayalBreen’s Gifts. AlayalBreen has blessed you with the tools necessary to sing her praises. You are trained in all positive social interactions and one area of musical performance. Enabler. 

Tier 1: Beauty’s Aegis (2 Intellect points). The beauty of your goddess shines through you and deters even your enemies from wanting to see you harmed. For the next minute, all foes that can see you have attacks that they make against you hindered. Once an enemy has successfully attacked you, this effect ends for them. Action to initiate. 

Tier 2: Glorious Inspiration (3+ Intellect points). Choose a target within a short range (potentially yourself) to inspire. The target can choose Might, Speed, or Intellect. For the next minute, they gain an asset on all tasks related to their chosen stat. In addition to the normal options for using Effort, you can use Effort to select an additional target to inspire, one additional creature per level of Effort applied. Action to initiate. 

Tier 3: Passion’s Bloom (5 Intellect points). You create a melody that causes passion to well within the chests of your friends. All allies that can hear you within short range immediately recover 4 points in a stat Pool of their choice. Additionally, their next defense roll with their chosen stat in the next 24 hours is eased. Action. 

Tier 4: Lover’s Acumen. AlayalBreen’s charm and allure are passed on through you. You are considered specialized in all positive social interactions and one area of musical performance. Enabler. 

Tier 5: Beauty’s Aura (6 Intellect points). You extend your Beauty’s Aegis ability to all your allies within short range. Action to initiate.

Tier 6: Heart Song (9 Intellect points). You raise your voice to the heavens, hold your holy symbol aloft, and sing your goddess’s Heart Song. All allies that can hear you within short range immediately recover 6 points in each of their stat Pools and may choose attack, defense, or task rolls. For the next minute, their selected rolls are eased by three steps. Action to initiate.

Copyright © 2024 Underground Oracle Publishing. All rights reserved. No part of this publication may be reproduced or transmitted by any means or in any form without express written permission from the publisher.

This product is an independent production and is not affiliated with Monte Cook Games, LLC. It is published under the Cypher System Open License, found at http://csol.montecookgames.com.

CYPHER SYSTEM and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC

Image

From Unplaytested Presents: No Mercy For Monsters

Unplaytested Presents is live on Backerkit with No Mercy For Monsters, a Wretched & Alone game of familial oaths, dark obsessions, and the toxic bond shared between mortal rivals.

No Mercy For Monsters is a solo GM-less journaling game about revenge, obsession, and the toxic co-dependency shared between rivals. It is a game where you will struggle under the weight of legacy, expectation, guilt, and past failures.

You take on the role of a woodsman, one who has failed the people depending on you and can only see the possibility of your absolution in the death of The Beast—an enemy that your existence has become defined by.

You live in a liminal space you call The Hunt, where only you and The Beast reside. You have seen and done terrible things to find them. Would gladly do more to draw them close enough to touch. You know that you will most likely fail, that you’ll be killed or corrupted before your vengeance can be secured.

This only ends with The Beast’s death or yours. You do not know which you fear more.

Highlights:

  • No Mercy For Monsters is a Wretched & Alone solo journaling game
  • Towerless play - you just need 2d6, a few tokens, standard playing cards, and writing materials
  • New doubles mechanic - see how The Pull of The Moon will influence your time in The Hunt
  • For fans of gothic romances, monstrous tragedies, and dark fantasy horror experiences
  • Text-only version of the zine will be available for backers immediately upon funding completion
  • PDF fulfillment through Itch.io or DrivethruRPG
  • Gorgeous 30-page physical zine filled with art
  • Human-Made for Zimo 2025–No AI was used in any part of this project

Get Your Pledge in Here

Image Image

From Unplaytested Presents: Bad Moon Over Burnt Rock

Happy Friday, Folks. 

We're back with a treat for our Steward and up tiers, a surprise drop from our imprint, Unplaytested Presents!

This one is Bad Moon Over Burnt Rock, a Weird West and Whiskers adventure for Mausritter. This little gem is the first adventure site for the Goldwater Gulch campaign setting that will be slow-dripped from Unplaytested Presents in the following months. If you loved Fievel Goes West but thought it could use a lot more eldritch folk horror, this will be your jam. 

Right now, if you're not a member of the Steward or higher tier, you can grab Bad Moon Over Burnt Rock at the links below. 

If you're a Steward or higher tier member, use promo code 'BMOBR' to get your free copy from the UO store below. 

UO Store | Drivethru | Itch

Enjoy and happy gaming!

~ Jess

A Weird West and Whiskers Adventure for Mausritter

Reports of livestock mutilations, missing homesteaders, and bad omens are cropping up all over Goldwater Gulch, and a few good mice are needed to go out to the abandoned town of Burnt Rock to investigate.

Beneath The Surface

A desolate soul from out in Prairie Mounds has given himself over to a being of the Wicked Black—the pestilent Sister Grin. In exchange for sacrifices from around Goldwater Gulch, she has transformed him into a jackalope, a powerful agent of the Wicked Black with an unquenchable thirst for blood.

What in Tarnation?

Bad Moon Over Burnt Rock is a dark, Weird West adventure site for Mausritter that can be used as a one-shot adventure or to introduce eldritch folk horror into your existing Mausritter campaign. 

Bad Moon Over Burnt Rock  also provides a great taste of our upcoming Weird West and Whiskers campaign setting, Goldwater Gulch! Follow us here for more upcoming adventure site drops as it develops.

This Adventure Site includes: 
  • 11 points of interest to explore in Burnt Rock--an abandoned town in an old farrier's shop
  • 4 new creatures to inject your bestiary with eldritch folk horror
  • 7 new items flavored for the Weird West
  • 6 new bad turns--special conditions your mice may get from contact with the Wicked Black
Credits: 
  • Created and Written by: Jess Pendley and Keith Pendley
  • Art by: Toby Blanchard and Arcus Masmeyer
  • Layout By: Arcus Masmeyer

Image Image

Live on the Markets - FVTT Conversions For Sci-Fi Shorts Vol. 3 and Post-Apocalypse Shorts Vol. 1

Happy Thursday, Folks!

Big treat for the Diviner and up tiers this month, as we catch up on the Foundry VTT conversions for our past Cypher Shorts!

Right now, you can head over to the UO storefront and snag both Cypher Shorts: Post-Apocalypse Shorts Vol. 1 and Cypher Shorts: Sci-Fi Shorts Vol. 3 for FVTT. 

If you're a Diviner or higher tier member, use promo code 'CS3V1' to get your free copies from the UO store below. 

We'll be catching up soon and meeting our regular cadence on the FVTT conversions very shortly, so if you're a Diviner or Steward, make sure to snag them fast before the next ones drop and the code expires. 

(If you're not a member of the Diviner tier, now would be a time to get a lot of bang for your buck with an upgrade.) 

UO Store | Drivethru

Enjoy and happy gaming!

~ Jess

Image Image

Cypher Creatures: Egribba

Happy Friday, Folks!

This month's member bonus complements the current season and our previously released new year's festival, Firstdawn, which is celebrated in our core fantasy world of Quaseloth. 

The egribba (with art by Toby Blanchard) are fey spirits and celestial servants of the goddess Keech, who are devoted to ensuring that every gathering that they attend is the party of a lifetime. 

(Previously related releases here, here, and here.)

Enjoy, happy gaming, and happy holidays!

~ Jess

Egribba 3 (9)

Servants of the deity Keech, a goddess of fey and nature, egribba are the embodiment of the childlike joy and wonder that comes with true celebration. Drawn from their mistress’s celestial realm whenever her worshippers are gathered together in revelry, these spirit fey will secretly immerse themselves in the festivities, darting unseen from activity to activity and spreading feelings of euphoria and delight with their otherworldly auras. 
  But egribba can go far beyond simply enhancing the atmosphere of a celebration. They’re so enamored with spreading good cheer in the mortal realms that they’ll directly intervene when something or someone looks like they might derail the jubilation. Egribba are capable of wreaking small-scale havoc on anything they deem to be in the way of ending the fun too soon, employing the small tricks and magics they have at their disposal and disappearing in a puff of festive twinkles when caught. Given their position in the celestial realm, this sort of meddling in mortal affairs is supposed to be incredibly limited. But egribba are, after all, fey spirits. So pushing the limits of what they should and should not do is second nature to them. 
  Firstdawn seems to be of particular interest to egribba, who are drawn to the concentrations of mirth and merriment that the celebration of the new year brings like moths to a flame. Normally, unless they intervene among the mortals too many times, egribba remain an unseeable presence at any festival they bless with their presence. But at Firstdawn, the fey-celestials often become so lost in the spirit and radiance of the holiday that they become visible without even realizing it—further adding to the day’s legacy of legend and wonder.

Motive: Facilitate celebrations and bring joy
Environment: Anywhere Keetch is worshipped and celebrations occur
Health: 10
Damage inflicted: 0 (3 - see description)
Movement: Short
Modifications: Positive social interaction and Intellect defense tasks as level 5; small magics tasks as level 4
Combat: Egribba are fey spirits devoted to spreading and enhancing joy and are completely incapable of doing purposeful physical harm to a creature, although supernaturally evil creatures suffer 2 damage when targeted by any of their abilities. 
At any time during a round, an egribba can teleport up to a long distance away to a point that it can see, leaving behind a puff of festively appropriate particulates (glitter, snowflakes, flower petals, etc) in the air. After using this ability it must wait one round before it can do so again.  
While on the mortal plane, egribba remain invisible until they use too much of their magic to interfere with mortals. If an egribba uses three of its small magic abilities in one day, it becomes entirely visible. 
Egribba possess many small magics that they can use to bless celebrations and those attending them, including the following: 
Aura of Elation: Creatures within short range of the egribba that fail an Intellect defense roll find themselves filled to the brim with elation for one hour. 
Celebration-Ready: Removes one curse or cures one malady (disease, poison, etc.) from a creature. The curse or malady must be level 5 or lower. 
Helping Hand: The egribba blesses a character, providing them with an asset on the next non combat task they attempt in the next twenty-four hours. 
Imbue Revelry: Instills a sense of cheerful inebriation in a target creature that fails an Intellect defense roll for one hour. While affected, the target creature’s non festival-specific tasks are hindered by two steps and they experience confusion when attempting to leave or end the current celebration. 
Party Favors: Can refill the contents of a food or drink container. The container can be up to festival-sized (barrel of ale, basket of loaves, string of pheasants, etc.) and cannot be completely empty of its prior contents.
Well-Meaning Illusion: Creates up to a festival-sized illusion used to improve a party’s atmosphere. Egribba normally use illusions to enhance music, decorations, etc., but will also use them to confuse or deter potential threats to their festivities. Seeing through the egribba’s illusion is a level 4 Intellect task. 
When an egribba’s physical form is killed on the mortal plane, it immediately regenerates on the celestial plane of their goddess, Keech. 
Interaction: Egribba are sweet and good-natured fey spirits, but due to the celestial rules that they must abide by, they shy away from direct communication with mortals—although this is another rule they often bend to the point of breaking.
Use: The inclusion of the egribba’s well-intentioned meddling can elevate any festival or celebration encounter to entertaining or disastrous results.
GM Intrusion: A character does something that makes the egribba think they’ll ruin the festivities and they become the focus of their blessings. 

Copyright © 2024 Underground Oracle Publishing. All rights reserved. No part of this publication may be reproduced or transmitted by any means or in any form without express written permission from the publisher.

This product is an independent production and is not affiliated with Monte Cook Games, LLC. It is published under the Cypher System Open License, found at http://csol.montecookgames.com.

CYPHER SYSTEM and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC

Image
1

Sage+ Poll: Next Cypher Shorts Genre Cycle

Join to access